Cyberpunk 2077 Review

In the Cyberpunk 2077 review, which has been under construction for a long time, we take a closer look at the world of the game and its overall gameplay dynamics. Platforms: PC, PlayStation 4, PlayStation 5, XBox One, Xbox Series X

Game Tags: Cyberpunk 2077

Cyberpunk 2077 Review

We finally got Cyberpunk 2077 after a long build process and successive postponements. The game, which we start to wince every time we see a yellow page, actually started to show that it needs a little more time from the very first minutes. Of course, we will talk about these bugs and the optimization and graphics of the game. I used Gigabyte NVidia GeForce RTX 3080 Eagle as a video card to play the game I tried on different systems in ultra RTX settings. In other words, we will share many details with you graphically, including RTX and DLSS technologies.

Cyberpunk 2077 PC review

As you know, Cyberpunk 2077 takes place in a city called Night City. Although this fictional city in the US state of California was first named Coronado City, it is named Night City after the death of Richard Night, who laid its foundations. I'm not going to tell the past of the Night City or the Cyberpunk world here if it is too long. As there are many sources for this, important events are often emphasized in the game.

The most important detail to know is that the foundations of the Cyberpunk Universe have a corpus dating back to the end of the 1800s. During this period, corporate wars, tragic events and legendary characters have also formed the bloody past of this city. Some of the key characters related to the game and you already see their stories during the game. Many characters known to those familiar with the world of Cyberpunk, such as Johnny Silverhand, his girlfriend Alt Cunningham or Rogue, Adam Smasher, are featured in the game in some way. Cyberpunk 2077 has a similar history as today. But the timeline actually progresses as an alternative date line since the end of the 1800s and especially the early 1900s. In the 80s and 90s, we see that technology has advanced a lot and that many foundations have already been laid that make up the Cyberpunk world with the millennium. In the article, I would like to mention the state of the game rather than focusing on the past of the city.
Many important characters of the Cyberpunk universe, especially Johnny Silverhand, are featured in the game.

Night City is as dark and dangerous as it is colorful. You may encounter a different event at every corner. You may come across an armed conflict and become involved in it. Or rescuing a citizen who is about to be robbed is entirely up to you. In your own garbage dump, you can handle these things as if you were pulling from butter. But if you take off as hero when you turn into darker streets or enter an area controlled by a large gang, they give your mouth a good share. You are eating the bullet into your brain without taking your head out of the trench. At this point, you notice that the navigation always shows the main roads while on your way to a mission. Once again I found a shortcut and turned to the alley. Here, gang members blocked my way and a small scale clash took place. Especially if you encounter similar scenarios in high-level regions, your chances of leaving that street alive are very low. Events like these have managed to reinforce Night City's brutal atmosphere.

Cyberpunk 2077 is a full game in terms of tasks. There is indeed a ton of work to be done outside of the main story. Apart from the side missions you get from important characters, there are hundreds of points to visit. When you open the map, you realize that there are many things to do when you see the signs that appear even in a small area. There are many places you can interact with such as implant points, restaurants, night clubs or gun shops. As I have just mentioned, it is possible to encounter some random incidents. Apart from all these, your phone almost never stops. So even as you move towards an important task, there are constant job offers, different jobs are unlocked. As soon as you say "Brother, I'm busy, I can't bother with the phone", you see that message notifications start to be sent to your mobile phone.
Apart from this mission structure, mini-missions and question marks that you don't know are scattered on the map. If you remember, a similar system was used for Witcher 3. Although sometimes there are small thefts and elimination tasks, sometimes you may encounter very funny or beautiful tasks that branch out. This situation has also made the mini-missions and question marks on the map colorful. The biggest problem in the mission system is that it sometimes feels too disconnected. So I have passed the theft, removal missions, these are the tasks we already do to earn money and what is very easy to understand. But sometimes you find yourself in tasks that you cannot understand what you are doing and why. There is a slight imbalance in this regard.

There are seven different regions in the game: Watson, Westbrook, Heywood, Pacifica, Santo Domingo, City Center, and Badlands. Let me tell you about my own experience to show the density of the area more clearly. If you do not count the entry scenarios that I will talk about a little later, you start the game in the Watson area where your apartment is also located. Even the Little China part of Watson district was the main starting point of the game. I noticed that I had never been out of this area in the first 10 hours I played. There was still a lot to do in that area. Speaking of the starting scenario, let's talk about this resume system of the game.

Cyberpunk 2077 has three resume scenarios named Nomad, Street Kid and Corporal. Whichever of these you choose, you start the story differently. All of them cause you to start the story at a different point of the game, but also bring some advantages.

Nomad: This selection actually has the most different story in the resume section. Because you're starting directly outside of Night City. We pick up a cargo to get into Night City and we start the story with our vehicle broken on the way. It was really enjoyable to see these barren lands called Badland right at the beginning of the game and to drive here. When you enter Night City in this selection where you can portray a more free-spirited character, things can get a bit of trouble. Characters who are not very kind to out-of-town people may snub you in some dialogue choices.

Street Boy: This choice, to be exact, provides a character history where you grew up among bagmen, gangs, push and snatch. We start this story with the task we took to steal a car, but as you can imagine, things get out of hand after a while. The biggest advantage of choosing Street Boy is that you get additional dialogue choices when talking to gangs and lower ranked characters. So if we consider that Night City is a city full of gangs on every corner, this is one of the logical choices.

Company Owner: As the name suggests, the company selection includes a resume that you will start at a higher level. In this part where we experience all the jackal of the upper level, it is decorated with the assassination scene that we often see in the trailers. The biggest advantage of this choice is that it opens the door to new dialogues when talking with higher-level characters.

After trying all three scenarios in the play for a while, I made the choice of Street Boy in my main progress. One of the biggest deficiencies in the game is in the functioning of this resume. Although CD Projekt has stated that it will offer a different operation before, you basically see that all three scenarios intersect at the same point. Unfortunately, they do not make a huge contribution to your main progress. In the explanations made, for example, if you chose the Companyist scenario, it came to our mind that we would move forward in the great sea, playing a little wisely. Or we thought that if we chose Nomad, a very different operation would be offered. These resume scenarios intersect in the joint progress after 20-25 minutes and only offer additional dialogue options.

Although these dialogue choices are generally based on getting information, fortunately, they also allow you to produce different solutions in some tasks. For example, when you have a company building that you have to enter, if you choose the Companyci scenario, you can find a different method accordingly and you can solve this job without throwing your hand at your gun. Or let me illustrate this with another incident that happened to me in my Street Child scenario. I went to a question mark on the map and did a little work for the restaurant owner here. While I was going to get my full payment, 4-5 armed people entered. At this point, if you wish, you can treat your gun and solve the situation in a bloody way. But in the Street Boy scenario, I came across an additional choice and I warned that "if you are robbing in this area, you are definitely a gangster, but I cannot see their symbolic jackets on you. If you attempted an unannounced robbery, you have hammered the last nail in your coffin." Hearing this, the robbers got rid of the place in a funny way, although they were thrown a little, without looking back.

After choosing the resume in the game, we are faced with character creation and skill point selections. In the character creation part, primarily male and female choices are included. You can then use one of the three preset characters presented by the CD Projekt Red team, or the choice of creating a random character. Of course, if you say I can decide on the eyebrow, eye, nail or earring in the ear, there is also the option of creating a very detailed character. In addition to classical choices such as hair type, mouth and nose, a wide range of teeth, tattoos, scars await you. It is possible to create very different characters with these options.
The most interesting option here is in the genital area. Apart from the vagina and penis selection, every detail is included, from whether the penis length is circumcised or not. So much so that when you choose a female character, you can add a penis to it and even a vagina when you choose a male character. In other words, the existence of many sexual identities in 2077 is also reflected in the character creation part of the game.

When we consider the Cybernet system, we can say that the game's ability system is quite wide.
You are then asked to give the first points of your character skill system. At this stage, you see that all your attributes are fixed to three and you are given seven points to be distributed. These skill points you give at the beginning of the game are grouped under five headings, generally body, intelligence, reflexes, technical ability and serenity. We see that the characteristics of the character such as strength, health or melee abilities are gathered in the Body option. The intelligence part mostly affects your features such as hack time and web browsers. When we look at reflexes, we encounter factors such as avoiding enemy attacks, the chance of critical hits or the damage caused by Z blades. Speaking of the Z blade, I have to mention that when you get the double jump implant and the Z blade, you turned into a town. Apart from the Technical Capability, which affects our ability to unlock the door or use technological weapons, Serikanism affects our features such as resistance and privacy.

While reading this part or starting the game, you can say "This is how few options are there, brother." But when you start the game, you start to realize how many options there are actually on character abilities. Character abilities are divided into different tabs and dozens of options under these titles. For example, when you enter the Body title from the character option, you encounter the tabs Athletic, Destructive and Scrappy. There are dozens of options under these tabs that you can improve your character about these titles. Moreover, I have to mention that some options consist of 2-3 stages. While you distribute the Qualification points you earn to the five different titles I mentioned above, you spend your Achievement Points on different features under these five headings.

So let's say you have a door to open and your Technical Skill must be 7 to open this door. You increase this feature with your attribute points. When you enter the Technical Capability title, under the Production and Engineering tabs, you are faced with choices such as reducing the damage from explosives by this amount, let me tell my master, it reduces the loading time of technological weapons that much. As your character develops and levels up, you get a more deadly gameplay. So even improving your melee skills and wandering around with a katana in your hand is really fun. You start to wander around like a cybernetic samurai as the head and arm are severed. In short, we can say that the character development system of the game is actually divided into skill trees within itself.

Of course, the effect of character development on the game is not limited to this. First of all, we have an inventory system. From here, you can choose from the three weapons you will carry, the clothes you will wear and the armor you will wear. There are many different weapons in the game. When you say pistols, machine guns, heavy weapons, melee weapons, you don't know which one to use. Of course, dozens of models are included in all these titles. Until the part I played, I came across dozens of different models, even with pistols. In addition to these weapons, there are also more technologically effective weapons. When I say shock guns, rifles that spin the bullet, the variety is abundant. Apart from the purchase option, even looting all these weapons over your enemies causes your inventory to overflow. Fortunately, you can sell the weapons and scraps you collect. So I have to admit that I made solid money even this way. I can say that the money of many of the vehicles I pulled for me comes from Loot love. You can also produce your own weapons or ammunition with the scraps you collect.

Except for random conflicts during the task process, I have not encountered a recurring task structure so far. Of course, there are similar missions in different locations such as stealing cars or destroying certain targets in side missions. But in the main mission process, I can say that the story really flows like water. Even in the first hours of the game, you are faced with unexpected events and exciting situations. The topic of dialogue and storytelling was the biggest advantage of the game for me. Apart from that, I have also been on a side quest for three or four days, or participated in races in different parts of the city, Badlands. Badlands races in particular are really enjoyable. Driving through the sandstorms also reveals how different the atmosphere of the game is in the city and the outer areas.

If we come to the conflict dynamics in the game, I can say that it was enjoyable despite its important shortcomings. First of all, the feeling of hitting is very low in both close combat and armed conflicts. I wish they would reinforce this feeling with some sound plays. Fortunately, however, you enjoy conflicts more as your character improves. For example, in the first hours of the game, I was constantly moving in the form of katana, light guns and machine guns. When I opened the Z blades, I dropped the melee weapons such as katana and machete and got an extra weapon slot. Because Z blades literally create the feeling of carrying katana in your arms.

In addition, it was very enjoyable to use bombs in conflicts, to hack enemies or some objects in the environment during the conflict. The clashes are intense and bloody at the same time. If you have a good weapon, I can say that there is no limit to the severed limbs. Another shortcoming in conflicts is the occasional perverted artificial intelligence. Sometimes you encounter characters who take cover, change cover or don't even want to take off their heads. But in crowded clashes, the artificial intelligence gets a little distorted, and there is a fierce conflict situation.

Let's get to the graphics and technical details of the game. In this regard, I want to examine the game in two different tracks. One is the created world, the graphical details, and the other is the errors and bugs we encounter. First of all, I have to say from the beginning that CD Projekt Red has designed a very beautiful world. It is really enjoyable to walk around the city on foot or with different vehicles and get lost in the details. Apart from the gigantic skyscrapers and futuristic building, the street lighting and the graffiti on the walls were carefully emphasized. Of course, I have to state that we have not yet installed the first day patch, which is said to be gigantic, and we have encountered different errors such as disappearing characters, lagging subtitles or objects in the air. But as I said, these errors will probably be largely fixed with the first day patch.

As I mentioned at the beginning of the article, I played the game with the Gigabyte NVidia GeForce RTX 3080 Eagle model. Because in the world of Cyberpunk 2077, the importance of technologies such as RTX and DLSS has really been great. Unlike many games, it would not be wrong to say that CD Projekt Red, which does not use only ray tracing technology, has developed the game by taking these technologies into consideration. In this world where light is very important, you can even notice the lights reflected from fluorescent lamps or reflected from advertising signs to the ground, vehicle hood. I passed these lightings on the lower layer, even when you raise your head, you experience the Cyberpunk atmosphere to your heart, with neon lights popping up from everywhere, large and small screens. Naturally, this effect is much more clearly portrayed when you play the game with RTX open.

Apart from lighting, we should not miss the Ambient Occlusion and Global Illumination effects, which have a great impact on the atmosphere. In ray tracing technology, even the reflection of the light reflected from the wall from a different area has been emphasized. These technologies determine how beautiful and realistic even the smallest object you encounter when you look at the details. When you look at a huge pile of garbage, you see a pile of coating when RTX is turned off, while when you turn on RTX, you realize how much detail the objects actually contain with the effect of shading and light reflections. For example, let's say you entered under a bridge or in a closed space. Normally, each area has the same shading, but when you turn on RTX, you see that each wall or bridge pillar receives a different light.

You are allowed to interfere with many options in the graphics settings of the game. You can intervene in all choices, from the layered structure of ray tracing to its effect on shading. In addition to low, medium, high and ultra selections, RTX High and RTX Ultra selections are also included for the ray tracing option. DLSS technology, on the other hand, not only provides sharpness in remote details, but also greatly affects the performance. In the DLSS section, there are balanced, visual, performance and ultra performance options. Of course, if your system is good and you have a powerful card like RTX 3080, you can pay attention to visuals directly. Even if you keep it on automatic setting when DLSS is turned on, you will see 25-30 FPS difference. When we look at the reports that NVidia has already sent, we see that DLSS technology makes 30 FPS in 1080P, 25 FPS in 2K and 35-40 FPS in performance mode in 4K resolution. In short, these technologies, which also affect the atmosphere, have managed to make a great contribution to the integrity of the game.