Dusk of Dragons Guide

What can you do in Dusk of Dragons? Dusk of Dragons has made a guide for the activities that players can do in the game.Daily Boss, Monster Fight, Rune system etc.

Game Tags: Dusk of Dragons, Game Guide

Dusk of Dragons Guide

Daily Boss

The team is located in the dungeon and is unlocked at level 39. There are 3 bosses every night at midnight. As the player level increases, the boss quality increases and more gold is earned. One fight coin is spent on each fight. Players can fight the boss themselves, or summon helpers and get rewards for players who are stronger than themselves fighting the boss. By clicking the Summon Aux button, they can post a helper post from the guild or world chat. Thus, by sending helpers, other players can earn gold even if they do not fight. By clicking the ad, the clones sent to fight are listed on the right; By choosing the strongest players from here, they fight the boss on your behalf and earn rewards for themselves and for you. After the bosses are defeated, the list is cleared. You can post an auxiliary advertisement at regular intervals when there is not enough strong cloan. You can get reward when your clone fights for help 3 times a day; Even if there is no reward right, you can enter the war, but you cannot receive a reward. Both the helping and summoning player receive gifts that match their level from a victorious battle.

Monster Fight

The team is in the 2nd row in the dungeon and is unlocked at level 50. After defeating the alliance monster that the player is included in 5 times a day, players can enter the monster fight. Teams of at least 2 people can enter the battle and they have 2 fights a day. Stamina is spent in the fight that results in victory and the reward is earned. If you are defeated, stamina is not spent and you cannot receive awards. Players who do not have stamina can enter the battle but cannot receive a reward; this way other players can be helped in battle. The boss level and the rewards to be received depends on the current boss, not the player level. Higher level bosses are harder to fight but give more rewards. The boss regenerates with the unit's monster defeat process.

Rune system

You can start wearing runes on primitive artifacts from level 62. The higher the primitive artifact quality, the more possible rune types are available. Only one rune of each type can be attached to each primitive artifact. Rune processing is unlocked at level 62. A higher level rune is obtained by combining runes of the same type. The rune enchantment is unlocked at level 67. Rune level is increased with rune enchant stones. With each rune enchantment stone, the rune values ​​are increased by 0.8%. The value effect increases even more with higher level runes.

Divination system / Souls

It is opened by clicking the divination button in the lower right corner of the game screen. Prophecy can be made every day and souls can be drawn to attach to the main character and heroes in the sequence. There are 7 types of spirits: life, attack, defense, obstacle, obstacle breaking, critical hit, critical hit breaking. One spirit of any kind can be attached to each hero. By attaching the spirits, the combat power increases directly. The highest qualified spirit are unique spirits and are colored yellow. Rare spirits come second, and they are colored purple. Blue spirits are elite and valued at the 3rd degree. The most worthless spirits are colored green and bear the normal spirit name. Epic and legendary spirits that are superior to unique spirits are acquired by winning awards. The combat power can be increased by increasing the level of unique or rare souls. Spirit level TEC spirit and lower quality spirits can be increased by incorporating high quality spirits. With advanced divination, guaranteed purple spirit is obtained. Advanced divination is only available to high VIPs and is done by spending 200 Rubies or divination tokens. 0.08% to rare and unique souls with divination enchantment stone; Adds 1% value buff to epic and legendary spirits.

The Warrior Test

It opens at level 39. Located on the 5th tab in the solo dungeon. Start by selecting NPC to enter the battle. Each scene opens by passing the previous one. Each scene has 1 fight per day; The scenes are raided in the following days and the prizes are collected without a fight. This dungeon has 10 fighting rights per day, and an increasing number of extra fighting rights can be purchased depending on the VIP level. Items purchased from this dungeon are used to improve dragon spirit. For this, enter the Dragon Spirit tab in the Team interface. The ranking lists the players in the most advanced stage on the current server. The damage buff opens when a player passes a scene, and other players who enter the scene also benefit from this buff.

Domestic

Pet feeding opens at 62nd level. The Pets tab is available in the Mount interface. The star of the pet is raised with the pet feeding stones. All households share the same feeding value. The pet nest opens at 62nd level. Pets take on appearance values ​​after being activated. Unused activated pets can be converted to the pet nest TEC, thus increasing the appearance values. Pets can be saved to hide the view. The development is unlocked at level 65. The pets are promoted by improving their quality. The higher the quality, the higher the values. Enchantment is unlocked at level 67. The enchantment level is increased with the enchant item. The higher the enchantment, the higher the pet nutrition values. Feed values ​​can be increased by 0.08% with each enchant stone. Feed, upgrade, and enchant values ​​are effective in all battles, while pet slot values ​​are effective in PVP battles.

Alchemy

It opens at level 38. Sapphires or rubies are spent to make alchemy, and when 4 helpers are gathered in the interface, the perfect harvest is achieved. If alchemy is done with less than 4 assistants, the amount of gold normally taken will be reduced. Players with a high VIP level can perform a perfect harvest without an assistant. An announcement is posted on the chat channel by pressing the relevant button on the alchemy interface to collect aids. To help alchemy and earn gold, it is enough to click "help" in the announcement in the world chat. Players are limited in their daily alchemy and help with alchemy. Gold is a very important and much needed material for enhancing equipment and leveling up heroes.

Wing

Wing feeding opens at 55th level. The Wing tab is located in the Mount interface. The star of the wing is raised with the wing feeding stones. All wings share the same feeding value. Wing type opens at 55th level. After the wing is activated, it takes appearance values. Activated flaps that are not used can be converted to flap type TEC, thus increasing the appearance values. Sash can be worn to hide the appearance. The development is unlocked at level 58. Wing quality is increased by enhancement. The higher the quality, the higher the values. The enchantment is unlocked at level 60. The enchantment level is increased with the enchant item. The higher the enchantment, the higher the wing feed values. Feed values ​​can be increased by 0.08% with each enchant stone. Feeding, enhancement and enchantment values ​​are effective in all battles, wing type values ​​are effective in PVP battles.

Costume

Costume supply is unlocked at level 45. There is a costume on the 2nd tab of the mount interface. With the costume feeding stones, the star of the costume is raised. All costumes share the same feed value. The wardrobe opens at level 45. After the costume is activated, it gets appearance values. Activated costumes that are not used can be converted into gradrop TEC, which increases their appearance values. You can wear a costume whose appearance is desired to be hidden. Set is unlocked at level 45. Set values ​​are activated by acquiring certain components of the costume. The development is unlocked at level 50. Costume attribute is upgraded by upgrading. The higher the quality, the higher the values. Enchantment opens on level 52. The enchantment level is increased with the enchant item. The higher the enchantment, the higher the costume feed values. Feed values ​​can be increased by 0.08% with each enchant stone. Feeding, enhancement and enchantment values ​​are effective in all battles, while wardrobe and set values ​​are effective in PVP battles.

Primitive work

It opens at level 60. It is located on the second tab in the hardware interface. Primitive artifacts are obtained by fighting with the team in the guild dungeon. Primitive artifact strengthening materials are also earned in the guild dungeon. Since the primitive artifact directly affects the combat power just like the hardware, it would be good to take part in a team where you will fight as a team. Primitive Artifact upgrade is unlocked at level 80. The mold and material required to upgrade the primitive artifact are also obtained from the alliance dungeon. Primitive Artifact processing is opened at level 80. With processing, the level of the primitive work does not increase, but its quality and values ​​increase. The primitive artifact enchantment is unlocked at level 105. Using the enchant stone, primitive artifact values ​​can be increased up to 2%, depending on the enchant level.

Ore system

It opens at level 38. The ores are attached to the hardware. The higher the equipment quality, the more types of ore can be mounted. The cells of God are able to fit all ore types. (These gear can be purchased from the Bounty Hunter event. Up to 2 sets of God gear can be worn.) Only one ore of each type can be attached to each gear. With ore processing, ores of the same type are combined and extracted with an upper lever. The Gem enchantment is unlocked at level 48. With each ore enchant stone, values ​​increase by 0.8% for ores above 6 levels. The value effect increases even more with higher level ores.

Hero hall

It opens at level 32, the activity can be opened from the button in the group at the top of the main screen. Here, players can get higher than normal heroes; Ruby or Summoning Stone can be used for rare heroes. There is a chance to take one shot or 10 shots at a time; In this way, a hero is acquired in the star mentioned in the hall year. 1 hero is earned in 10 shots. There is a chance to get 1 free shot every day. Different star level heroes can be obtained from different star level hero halls. High halls open as the character gets level. By turning cards in the hero's hall; Spirit can be gained by firing epic and rare heroes.

Mount

The player gets a mount at level 8 and the system for this mount is unlocked at level 31. Passenger feeding is opened at 31st level. The star of the mount is raised with the passenger feeding material. All mounts share the same star. The barn opens on the 31st level. The mount takes appearance values ​​after activation. Extra activated mounts are converted to TEC to increase barn level, which increases their appearance values. The mount can be retained to keep the current appearance and values ​​constant. Evolution opens at level 40. Mounts gain high quality by being evolved. High quality mounts have higher values. Enchantment is unlocked at level 42. Enchanted with enchantment items, the values ​​of the mount increase. With each enchantment stone, the feed value increases by 0.8%. Feed values, evolution and enchantment in all battles; Stable values ​​are effective in fights with gamers (pvp).

Goddess Dungeon

It opens at level 33. It is the 3rd ranked dungeon in the single dungeon interface. There are 4 daily rights for the goddess dungeon. VIP players can buy extra rights according to their level. Items collected from this dungeon are used to improve the goddess and raise a higher level. Each war has 3 stages, the boss is fought in the last stage, and more items are purchased from battles that are finished with 3 stars. You can get extra reward chests by entering the goddess dungeon 6 and 8 times daily. As in other battles, the dungeon that has been passed here can be raided and rewards can be obtained without fighting. The rewards of this dungeon are goddess enhancement, goddess star upgrading, evolution materials. Let's see what Mr. Xur brought us this week? The cliff opens at level 40. When you enter the single dungeon, there is a cliff in the 4th row. There are 20 stages in a section; New chapters are opened according to the character's level. The higher the levels, the more stages, so the player has the chance to get more rewards. After the small monsters are passed, the BOSS is fought. 15 rounds are fought in each stage. Character and heroes have a free resurrection chance during the war. Players higher than a certain VIP level can buy the right to revive. The biggest importance of this dungeon is that it provides equipment development materials. Since upgrading the equipment to a higher quality is a very important factor that directly affects the combat power, meteorites and black iron are collected by using the daily 3 Cliff rights every day.

Cliff

It opens at level 40. When you enter the single dungeon, there is a cliff in the 4th row. There are 20 stages in a section; New chapters are opened according to the character's level. The higher the levels, the more stages, so the player has the chance to get more rewards. After the small monsters are passed, the BOSS is fought. 15 rounds are fought in each stage. Character and heroes have a free resurrection chance during the war. Players higher than a certain VIP level can buy the right to revive. The biggest importance of this dungeon is that it provides equipment development materials. Since upgrading the equipment to a higher quality is a very important factor that directly affects the combat power, meteorites and black iron are collected by using the daily 3 Cliff rights every day.

TEC Dungeon

It opens on the 26th level. It is the top dungeon in the single dungeon interface. Players spend 30 stamina for each dungeon fight. At level 30, a raid opens in this dungeon, you pass the fights you did before with the raid without fighting and you get the same rewards. There are 4 stages in each TEC dungeon section: easy, hard, nightmare, hell. The TEC dungeon gives the hero experience (EXP) to level up and plenty of hero experience materials, as well as meteorites used to upgrade equipment. Higher dungeons give more rewards and appropriate equipment items for levels. If the stages are passed with 3 stars, the award award is earned for once. According to the difficulty level, the conditions for entering higher stages must be met; getting rare heroes, etc. like.

Dungeon

It opens at level 28. Open the interface by clicking the single dungeon icon. 3 groups of enemies are fought in each dungeon. The first 2 groups are formed by relatively weak enemies, while the third group includes BOSS. To get out of the dungeon fight with 3 stars, the fight must result in victory without exceeding a certain number of rounds. After the fight that is completed with 3, 2 or 1 star depending on the number of rounds, the right to draw cards with the number of stars is born. Gold, equipment, and enhancement materials are earned from the dungeon as a reward. Each scene in the dungeon sections is unlocked by the completion of the previous stage; that is, after each victory, the right to enter the next dungeon is unlocked. After passing all scenes of a section with 3 stars, treasure chests of that episode can be obtained. The highest reward earned on average by raiding the scenes 2 times a day can be taken again without fighting. The 8-minute cooldown after each raid does not apply to VIP players; they can collect all raid rewards in a row without waiting.